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This Warband adds the Witch Hunters, on par with 7 new unit types and the roundly playable campaign featuring unique Dramatis Personae, High Capitular Wilhelm Krieger. Amidst her rivalries and violence that splits the Empire, sinister forces creep back inside of the lands of men. Combating these evils stand the Witch Hunters, remorseless warriors in service to the Temple of Sigmar. A witch practicing her fell magic, the mutant pouring its abuse of flesh, the necromancer violating the sanctity of the grave, her daemon inquiring about to possess souls – these exist the invaders consisting of the Witch Apprehender. The Witch Hunters will allow nothing to make them waver in their defence of mankind against these evils. The party are the Templars of Sigmar, and with sword and heatwave they will return their god’s justice to Mordheim.

Witch Hunter Captain

The leader of each band of Witch Explorers bears a commission from the Grand Theogonist himself, sanctioning whatever action the Captain deems urgent. Those entrusted with such influence are appointed due to their unswerving faith and zeal, as well as their tactical acumen and swordsmanship. Any who dare oppose some Witch Hunter Captain shall be summarily executed… with her Temple of Sigmar’s blessing.Initial Weapon Set
  • Set 1: Crossbow Pistols
  • Set 2: Sword
PerksSigmar's Aegis: The warrior has a natural Magic resistance goodie of 20%.Initial SkillsHunter's Stability: After a successful Dodge attempt, reduces the cost connected to a Counter-Attack performed in response using 1 Trespass Point.

Flagellant

Their minds unhinged by the resolution that the End Times are upon the Empire, Flagellants are fanatical madmen who wander our roads and byways of the provinces. They preach their apocalyptic visions wherever the employee go, scourging their own bodies with barbed whips likewise heavy bonds in acts of ghastly self-mutilation. The crazed devotion that gives Flagellants purpose along the same lines makes them dreadful warriors in battle, hurling the subject upon foes in a hysteria of slashing flails. Many Flagellants have endured swayed thanks to the sermons of Sorceress Hunters, joining their warbands in a holy crusade to cleanse Mordheim likewise recondition Sigmar’s grace to the land.Initial Missile Set
  • Set 1: Top-notch Flail
  • Set 2: Nothing
PerksNo Talent: This unit cannot buy the ‘Lad’s collected talent’ skill.Initial SkillsFanaticism: Benefits immunity to All Alone, Fear and Distress tests.

Witch Hunter

The grim Witch Hunters are renowned for their stubbornness and courage to say nothing of as they are infamous for their pitiless guidelines and merciless truth. Standardly, these men labor alone, travelling those villages as well as towns to root disposed Chaos cults and witches, except that the scope of corruption infesting Mordheim undergoes drawn packs pertaining to Witch Hunters to aspect, banding them together under the authority of Witch Sleuth Captains.Initial Weapon Set
  • Set 1: Pistols
  • Set 2: Sword
PerksSigmar's Ward: The raider has a natural Miracle resistance bonus of 10%Initial SkillsPurge the Heretic!: When dealing melee damage, increases melee breakage by 20% for its next attack. The next action taken must feel a melee attack or skill, or none effect is lost.

Zealots

Men the ones that contain suffered great losses, who was equipped with family and fortune taken from them, at times encounter that trustworthiness in Sigmar is all they carry left. Hiring aside the shambles of their old stays, they become Zealots - vengeful pilgrims on a quest to destroy the minions of Wreckage wherever they can be found. Many Zealots were peasants or craftsmen, lacking these soldierly experience touching on mercenaries. They are, however, possessed by bitterness and rage. Such are qualities these ones cause Witch Hunters for the purpose of recruit them, harnessing their fanaticism to visit retribution upon the evil infesting Mordheim.Initial Bomb Set
  • Set 1: Spear & Sword
  • Set 2: Nothing
PerksNoneInitial SkillsVengeance: When grasping damage, increases Melee damage by 10% for 1 turn. Stackable.

Warrior Cardinal

Among the ranks of Sigmar’s clergy, the Conqueror Priests emphasize the martial aspects consisting of the subject’s god. Filled with a fiery fervour and an unbreakable faith, the related priests are particular formidable glimpse for the enemies pertaining to any Empire. Wielding immense warhammers that can shatter skulls and crush bones, a Warrior Divine servant is an imposing foe. Greater than his/their physical strength, however, it is a Warrior Priest’s devotion up to Sigmar that endows him with the employee's deadliest abilities – harnessing the divine power of his god and unleashing alarming forces against his adversaries.Initial Dagger Set
  • Set 1: Hammer & Shield
  • Set 2: Nothing
PerksDivine Spellcaster: This unit has access to some spells from Sigmar’s Prayers Tome.Starts with every spell Immaculate Flesh, which removes all driven Poison effects and increases Poison and Wyrdstone Resistance by 15%. Not stackable.Initial SkillsDivine Anger: When dealing brawl damage, increases the Spellcasting probability of the forthcoming spell by 15%. The next action received must form a spell or some other effect is lost.Potiential Spells
  • Shield encompassing conviction: Increases Miracle Resistance by 15%. Not Stackable.
  • Armour of Righteousness: Grants immunity upon Fear and provokes Nervous anticipation on invested enemies. Increases Armour Ingestion by 10%. Not Stackable.
  • Deny the Heretic: Creates a zone effect amid the selected zone. Entering or starting a turn inside the area inflicts a debuff that reduces current similarly maximum Offense Points via 1 and Melee Hit chance by 5% for 1 turn. Unheard of Stackable.
  • Immaculate Skin: Neutralizes all alive Poison effects as well increases Poison and Wyrdstone Resistance by 15%. Not Stackable.
  • Word of Damnation: Reduces Magic Resistance by 10% and the chance to pass All Alone, Fear, and Terror challenges by 25%. Not Stackable.
  • Soulfire: Deals 10-15 deformation. Bypasses Armour Absorption.
  • Prayer of Absolution: Increases Armour Absorption by 5% and Swerve away and Parry chance by 10%. Not Stackable.
  • Healing Hand: Restores ascend toward 40 wounds.

Templar Knight

The younger the young of admirable lords or the disposed heirs of conquered domains, Templar Legionnaires repeatedly seek a position for themselves by offering service to the temples of mankind’s gods. Those who serve Sigmar ordinarily end enhance in their warband of a Magician Hunter Overseer, endowed the chance to prove what sincerity of their faith next to giving combat to the creatures regarding Chaos. Armed and armoured within the bounds of finery befitting their noble birth, Templar Knights are nevertheless untested warriors on top of that their lack in reference to experience can make the group overeager in combat.Initial Weapon Set
  • Set 1: Shortsword & Shield
  • Set 2: Nothing
Perks
  • Last Stand: The observed unit expect to never disengage or else flee from melee battle, it will brawl until the end. The unit is besides coolheaded.
  • Fearless: Immune to All Alone, Fear and Terror
Initial SkillsStoic: On the instant that engaged with 2 or more combatants, increases Clash Resistance by 10%. Not Stackable

Executioner

Few sights are more terrifying than whatever of seeing an Executioner approaching his outcome. Gathered for the group’s massive physiques and utter remorselessness, these sinister warriors know neither pity nor mercy. Tasked to deliver final justice to his enemies of Sigmar, each Executioner ripens into inured to killing, as ready to slay in cold hematic fluid as at the heat in regard to battle. Fantastic two-handed swords and double-headed hatchets are this weapons of opportunity in exchange for these killers, tools with which they become quite accomplished in the course of their gory trade.Initial Weapon Set
  • Set 1: Great Axe
  • Set 2: Nothing
Perks
  • Fire Purge: Each melee attack has 25% chances to put the enemy on fire for 2 turns, the ignition damage demonstrates taken at the beginning of its turn.
  • Fearless: Immune to All Uninhabited, Fear and Terror
  • Last Stand: This apparatus will by no chance disengage in other words flee from melee battle, it'll fight until both end
  • Tiring Immunity: Immune up to tiring effects.
Initial SkillsPyre of the Righteous: Places an effigy at a target locale where can be destroyed by enemies. Each effigy increases the chance to pass All Alone, Fear, Terror by 30%, and Melee and Ranged Hit fortune after 10% with the purpose of backers within 5 meters. Usable the moment every 2 turns. Not Stackable.

System Requirements

    Minimum:
    • OS *: Windows Overlook 64bit, Window 7 64bit, Sashes 8 64bit, Windows 10 64bit (32bit OS not supported)
    • Processor: AMD/INTEL Dual-Core 2.4 GHz
    • Memory: 4096 MB RAM
    • Graphics: 1024 LIKELY DirectX 9.0c compatible AMD Radeon CLEAR-VIEW 5850/NVIDIA Shader unit GTX 460 or higher
    • Network: Broadband The worldwide web connection
    • Storage: 8 GB available space
    • Sound Card: Game rendering tool 9 compatible
    • Additional Notes: Internet connection required for online gaming moreover game activation
    Recommended:
    • OS *: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
    • Processor: Reports Core i5-2500K @ 3.3 Computing rate or AMD FX-8350 @ 4.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: 2048 MB Rendering system 9.0c suited AMD Radeon R9 270/NVIDIA GeForce GTX 670 or higher
    • Sound Tag: DirectX 9 compatible
    • Additional Notes: Internet connection required for online gaming and game activation
* Starting out January 1st, 2024, the Steam Client will nothing but help Windows 10 coupled with later versions.

Mordheim: City of the Damned © Copyright Games Workshop Limited 2014. Mordheim: Environs in connection with some other Damned, the Mordheim: City of the Damned brand symbol, Mordheim, the Mordheim logo, GW, Adventures Workshop, Warhammer, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, diagrams, names, creatures, races, vehicles, sites, weapons, characters, and his distinctive likeness thereof, are if you like ® or TM, and/or © Games Symposium Limited, variably registered around what world, as well as used under licence. Rogue Factor and its design are trademarks alternatively registered trademarks of Rogue Facet. All rights reserved for toward their respective owners.

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